Spell
FieldRyu-Ge War Zone
Archetype:
Ryu-Ge
View:
2832
When this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, banish 1, and send 1 to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. If you have "Sosei Ryu-Ge Mistva" in your Extra Deck face-up: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge War Zone" once per turn.
Ryu-Ge War Zone — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 64 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Recovery/Recursion
Why it scores here
Ryu-Ge War Zone is a Spell that fetches one Dinosaur, one Sea Serpent and one Wyrm from the Deck (split across hand, banishment and GY), which keeps the archetype's typed bodies live and feeds the GY and banish zones. Its second effect can Special Summon three Ryu-Ge monsters of different Types from Deck, GY and banishment once Sosei Ryu-Ge Mistva is face-up in the Extra Deck, so the conversion is strong but gated on that partner. The score comes from access and recursion inside a 400-deck archetype sample (present in 400 of 400 decks, 99.8% paired with Mistva), not from any stat line. It earns little for interaction or material value, and its per-turn Special Summon restriction is a real cost, so the Deck figure takes a small self-lock deduction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Three typed searches from the Deck with 400/400 decks running it and 99.8% co-occurrence with Mistva show it is reliably live (verified: deck data; inferred: starter reach from text). |
| Combo & Conversion | 62 | Text shows a three-body conversion when Mistva is present, but no recorded boards exist to confirm the full line (inferred: card text; combo data has 0 appearances). |
| Resource Economy | 72 | Net-zero hand count on the search, with two Deck cards moved to GY/banish as fuel and a three-body recovery in the second effect (verified: card text; inferred: value of the recursion). |
| Effect & Interaction | 5 | A Spell with no opponent interaction in its text (verified: card text). |
| Material Utility | 10 | Not a monster, so it contributes no material body of its own (verified: card type). |
| Resilience & Flexibility | 40 | A single Spell is vulnerable to one negate, but it has two routes that depend on different zones and the Mistva condition (inferred: text, no rulings supplied). |
| Deck-Building Efficiency | 55 | Archetype-locked with a typical 2 copies and 1.9 average per deck; the slot cost is real but no garnets are needed (observed: deck data; inferred: archetype lock). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 59, Deck ≈ 64, Meta = provisional. Modifiers: Self-locking Special Summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Searches three typed Ryu-Ge-adjacent bodies from the Deck in one activation
- Near-universal deck presence in the sample (400/400) with 99.8% partner co-occurrence with Mistva
- Second effect recovers three Ryu-Ge monsters from Deck, GY and banishment
Weaknesses
- Second effect depends on Sosei Ryu-Ge Mistva being face-up in the Extra Deck
- No opponent interaction
- Once-per-turn limits on each effect and a turn-long Special Summon restriction
Counters / choke points
- Spell negation on activation
- Board-wide Special Summon restriction or floodgates that stop the Special Summon effect
- Removing Mistva from the Extra Deck before the second effect is used
Best use
Search and recursion engine for the Ryu-Ge archetype. Decks: Ryu-Ge. Suggested copies: 2.
Evidence & gaps
- Verified: Searches one Dinosaur, one Sea Serpent and one Wyrm from the Deck, with split placement (card text); Second effect requires Sosei Ryu-Ge Mistva face-up in the Extra Deck (card text); Present in 400 of 400 sampled decks; 99.8% co-occurrence with Mistva (deck data); Typical copies 2 in the main Ryu-Ge StatisticsCard rows (usage statistics)
- Observed: Dinomist, Voiceless Voice and Sky Striker decks also run it (deck data archetype split)
- Inferred: Starter reach is high because the three typed bodies are common in Ryu-Ge decks; Recursion value is high when Mistva is present
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no rulings supplied for split-placement and Special Summon exceptions






